| Police Stuff. | |
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Beasty Moderator
Posts : 111 Join date : 2011-08-21
| Subject: Police Stuff. Sat Oct 22, 2011 9:17 pm | |
| When a police Dies could you Make it have the Combine Sound In Halflife when you kill it where it has a woman on the radio then it Beeps. It'll just give it the extra realistic. I'm Not sure if you can, But can anyone make it so if someone Kills a Police The person automaticly gets wanted for the reason: Murder Of Government Official.
Im Full of Suggestions right now So PREPARE!! | |
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Wedox Moderator
Posts : 301 Join date : 2011-08-21
| Subject: Re: Police Stuff. Sat Oct 22, 2011 9:39 pm | |
| Beasty is off the leash! Show us your inspiration!
I like that idea, but not the person is WANTED, lets just make a notice to all cops that a police officer is missing or kia. | |
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Danbready Administrator
Posts : 306 Join date : 2011-08-22 Location : Ireland: Dublin
| Subject: Re: Police Stuff. Sun Oct 23, 2011 12:39 am | |
| Shouldn't be too difficult. TTT uses sound effects for players being killed, i'm sure if Miaw got a sample of the code he could make up his own.
@Wedox. I don't think a notification should be played for the other cops slong with the sound effect. Beasty is trying to suggest something realistic and the sound of someone dying is.
Example: Cops are breaking into a reaper hideout. They do it Swat style, one by one they go in. Cop hears a "Combine" deathsound over the radio and he knows his team-mate is dead.
Which leads me to another idea. Group voice chat? You know the way gangs use !g or !u to talk amoung themselves? Why not add voice chat to it too? | |
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Forez Member
Posts : 87 Join date : 2011-10-06
| Subject: Re: Police Stuff. Sun Oct 23, 2011 2:00 am | |
| I think I could make that Group voice chat by combining group chat and voice chat. Shouldn't be too hard. | |
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Wedox Moderator
Posts : 301 Join date : 2011-08-21
| Subject: Re: Police Stuff. Sun Oct 23, 2011 2:57 am | |
| Thats what i ment dan, but let's say they die and the kinda HQ of milita sends a message to all the officers that the dude died at such and such or simply doesnt respond. | |
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Danbready Administrator
Posts : 306 Join date : 2011-08-22 Location : Ireland: Dublin
| Subject: Re: Police Stuff. Sun Oct 23, 2011 3:22 am | |
| Thats NOT what you said. I said no to the notification part... | |
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Miaw Owner
Posts : 170 Join date : 2011-08-21 Location : Badass Island
| Subject: Re: Police Stuff. Sun Oct 23, 2011 3:30 am | |
| Let's break this up.
A sound gets played whenever an officer dies, thereby other officers will know that their friend is hurt (killed). I won't make it pop up as a notification, due to fact that if 2 policeraids are happening at the same time, both teams would get confused if an officer dies. | |
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Beasty Moderator
Posts : 111 Join date : 2011-08-21
| Subject: Re: Police Stuff. Sun Oct 23, 2011 11:25 pm | |
| Make sure the sound is made local.. So that means only people around can hear it. Like in HL2 when you kill a combine it has that sound. But if your far away you cant hear it. Because it'll be pretty annoying if everyone gets the sound X3 | |
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NasToy Administrator
Posts : 117 Join date : 2011-08-22 Location : Denmark: Ringkobing
| Subject: Re: Police Stuff. Mon Oct 24, 2011 1:05 am | |
| - Beasty wrote:
- Make sure the sound is made local.. So that means only people around can hear it.
Like in HL2 when you kill a combine it has that sound. But if your far away you cant hear it. Because it'll be pretty annoying if everyone gets the sound X3 well, it should be global for the cops, because they got radio communication, so they should be all alerted if another cop is dead. | |
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